Installing Cordova at global level. Cordova CLI provides a set of commands for creating projects, adding platforms, installing plugins, running in emulators and deploying in devices. Let me give you a quick primer on how to create a sample cordova project, add platforms, build, emulate and deploy. Show how to install and configure Java and the Android SDK on your Mac. The Best Choice of good Python IDE and editor can easily configure the working environment as a matter of fact leading to better productivity. We have shared 13 Best IDE and editors for Python in 2018. Best python ide for windows. For beginners I recommend Thonny (Thonny, Python IDE for beginners). It comes with Python 3.5 built in (ie you need single installer to get started). The initial interface is minimal (in order not to overwhelm beginners). It has comprehensive visualization support (step through statements. ![]() Questions: I’m developing a cross-platform mobile app using Cordova, focussing mainly on iOS in the development stage. For my development process it would be ideal if I could start my Cordova app directly from the command line and have it load into a specified emulator. I can do this by running the following from the project root directory: $cordova run --debug --emulator iOS This works fine, and results in an iOS-simulator running my app in a simulated iPhone 4 Retina with iOS 7.0.3 Besides this simulated device, I would also like to test on (for instance) an iPad. I have these emulation images installed, and I can start my app in them manually in Xcode. Also, the command list-emulator-images (located in project_dir/platforms/ios/cordova/lib) gives the following output: 'iPhone Retina (3.5-inch)' 'iPhone Retina (4-inch)' 'iPhone Retina (4-inch 64-bit)' 'iPhone' 'iPad' 'iPad Retina' However, the thing is: I can’t seem to figure out how to start the emulator in anything other than the default (which appears to be the iPhone Retina (4-inch) emulation image). The relevant output of cordova help gives the following information: run [--debug|--release] [--device|--emulator|--target=FOO] [PLATFORM].. Deploys app on specified platform devices / emulators I’ve tried things like the following: cordova run --debug --emulator=iPad iOS And many variations thereof, but no luck. Every time it starts in the same emulator. For the command-line tool doesn’t offer any information in this regard, and an extensive Google-search also failed to turn up anything. Am I missing something trivial? Or am I trying to do something weird? I really hope someone here has experience with this, and can provide some answers. Thanks very much in advance! Edit: forgot to mention explicitly; I’m doing all this on a Mac. As mentioned earlier, running the app in different emulators/simulators in Xcode works fine. TL;DR You can start a specific emulator and choose your ios version by directly using ios-sim. As of Xcode 8.3.2 Old thread, I know, but it seems, perhaps, that the answer has changed slightly. The hints from earlier posts in this thread helped, but so did reading the documentation included in the code, /platforms/ios/cordova/lib/run.js Execute./platforms/ios/cordova/lib/list-emulator-images to list the available emulator images. Do not include the version number on the end when making the cordova call to run in the desired emulator. Cordova run ios --emulator --target='iPad-Air'. Create your first Cordova app This guide shows you how to create a JS/HTML Cordova application and deploy them to various native mobile platforms using the cordova command-line interface (CLI). For detailed reference on Cordova command-line, review the Installing the Cordova CLI The Cordova command-line tool is distributed as an npm package. To install the cordova command-line tool, follow these steps: • Download and install. On installation you should be able to invoke node and npm on your command line. • (Optional) Download and install a, if you don't already have one. No tracked changes being used. Obviously I can use a fresh document which has a consistent word count, but if there's a solution I'd like to know what it is so I know I can trust the count. Thanks, Libby [email protected] 24/8/2013, 3:03 น. ![]() Following installation, you should be able to invoke git on your command line. The CLI uses it to download assets when they are referenced using a url to a git repo. • Install the cordova module using npm utility of Node.js. The cordova module will automatically be downloaded by the npm utility. • on OS X and Linux. $ cordova platform ls Running commands to add or remove platforms affects the contents of the project's platforms directory, where each specified platform appears as a subdirectory. Note: When using the CLI to build your application, you should not edit any files in the /platforms/ directory. The files in this directory are routinely overwritten when preparing applications for building, or when plugins are re-installed. See Also • Install pre-requisites for building To build and run apps, you need to install SDKs for each platform you wish to target. Alternatively, if you are using browser for development you can use browser platform which does not require any platform SDKs. To check if you satisfy requirements for building the platform. $ cordova requirements Requirements check results for android: Java JDK: installed. Android SDK: installed Android target: installed android-19,android-21,android-22,android-23,Google Inc.:Google APIs:19,Google Inc.:Google APIs (x86 System Image):19,Google Inc.:Google APIs:23 Gradle: installed Requirements check results for ios: Apple OS X: not installed Cordova tooling for iOS requires Apple OS X Error: Some of requirements check failed See Also • • • Build the App By default, cordova create script generates a skeletal web-based application whose start page is the project's www/index.html file. Any initialization should be specified as part of the event handler defined in www/js/index.js. Run the following command to build the project for all platforms.
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